XC4V

October 2, 2019 - November 13, 2019
Game

Software Used:

GitHub, Unreal Engine 4

Work Overview:

Third-person wave defense sci-fi combat game made in Unreal Engine for SCAD Game Design. The group-based SCAD project called for completing a Game Design idea using Unreal Engine with a focus on holistic design principles.

This was a project completed in a group of four students. My role was to design the systems and blueprint tech; combat, movement, other character interactions/variables, enemy AI, and the base/wave defense mechanics. My three group members provided the concept art as well as character, environment, and prop art assets along with sounds and menus. To assist team development on the game, I created a GitHub version control repository for managing and updating versioned game content.


XC4V

Defend a valuable metal storage silo in an extraplanetary mining base from waves of invading enemies. Shoot dangerous molten metal from a limited tank on your backpack. Mine for more molten metal to warm XC4V and resist XC4V’s operating temperature dropping to fatally cold levels.


XC4V Gameplay Video Showcase
XC4V – Introduction/Landing Area Screenshot | Health and Temperature meters on XC4V’s backpack as a semiotic replacement for the simple health bar HUD.
XC4V – Introduction/Landing Area Screenshot | Health and Temperature meters on XC4V's backpack as a semiotic replacement for the simple health bar HUD.