The Hammer

[Graphics]

SCAD Game Tech

October 12, 2019 – November 14, 2019

Real-Time 3D Environment

Real-Time Environment with texture & particle VFX, rendered in Unreal Engine for SCAD Game Tech. SCAD project called for executing and filming a model and environment using Unreal Engine with a focus on technical integration like particle systems and texture transitions.

Adobe Photoshop
Autodesk Maya
Substance Designer
Substance Painter
Unreal Engine 4

The Hammer Final Video Showcase
The Hammer Screenshot
The Hammer Transition Close-Up