Space Scavenger (Tech Demo)

March 26, 2019 - May 29, 2019

  • Game Design
  • Game Development

Software Used:

Adobe Illustrator, Adobe Photoshop, Autodesk Maya, Unreal Engine 4

Work Overview:

Tech Demo for a space vehicle game concept similar to classics Asteroids and Lunar Lander, but with a 2.5D adaption.

The current state of the tech demo contains the majority of the root mechanics for the game loop. Shooting, Collecting, Homebase Stations, and Movement with its fuel usage, damage on collisions, and overall control-feel all make up the focus of feedback in this demo. The more natural and fun the movement and interaction, the easier it will be to move onto aesthetics and tie it all together with a narrative/theme.


Space Scavenger Introduction Gameplay Video


Fuel, Cargo, Repair Station Functionality

Stations - Fuel, Cargo, Repair Station Functionality

Functionality of Stations - Blueprint


Collecting - Absorbing floating space bits

Collecting - Absorbing floating space bits

Collecting/Cargo Management - Blueprint


Weapons/Collision/Damage/Health

Damage - Weapons/Collision/Damage/Health

Damage Mechanics (Weapons/Collision/Damage/Health) - Blueprint


Movement - Forward, Backward, Turning, Boost

Movement - Forward, Backward, Turning, Boost

Forward, Backward, Turning, Boost Movement States - Blueprint


Space Scavenger Gameplay Screenshot

Space Scavenger Gameplay Screenshot


Space Scavenger Splash Screen

Space Scavenger Splash Screen


Download Space Scavenger in a zip(170MB) with the .exe for Windows 64bit