Roach Run

March 26, 2019 – May 29, 2019

First-Person Collect-a-Thon Arcade Game

Roach Run is a First-Person Collect-a-Thon Arcade Game made in Unreal Engine which was originally the first game I made in Unreal Engine. The goal was carrying out a simple Game Design idea with a focus on Tech/Mechanics using Unreal Engine. The project’s focus on game tech creation had me diving into making Unreal Engine blueprints using sourced assets to execute on a complete game design idea.

Adobe Photoshop
Adobe Photoshop
Adobe Illustrator
Adobe Illustrator
Autodesk Maya
Autodesk Maya
Unreal Engine 4
Unreal Engine 4

Roach Run Logo

You’re a small roach in a house with a messy owner, roach friends, and food inside.
Find & Save your 5 Roach Buddies.
Collect Food for Health.

Roach Run Gameplay Video

Roach Run First Person/Roach Perspective with Simple HUD
Roach Run First Person/Roach Perspective

Roach Run’s Simple First-Person HUD with Object Glow, Timer, Food Amnt, Roach Amnt, and Health

Roach Run's Simple First-Person HUD

Roach Run Intro Sequence using Mixamo Model and Animations

Roach Run Intro Sequence

Roach Run’s Play Area with Roach Friends and Food spread about for Collection

Roach Run's Play Area

Roach Run’s Downstairs Interior Space with Damaging Traps and Food scattered around

Roach Run's Downstairs Interior Space

Roach Run’s Upstairs Interior Space with more Food and Roach Friends to Collect

Roach Run's Upstairs Interior Space

Roach Run Environment Exterior to show details ranging from Roach-size to Tree-size

Roach Run Environment Exterior

Roach Run’s HUD effects for Damage and Collect/GetHealth
Roach Run's HUD effects