RAT: Rogue Assassin Thief

January 13, 2020 - March 11, 2020

  • 3D Human Character Sculpting
  • 3D Modelling
  • 3D Texturing/UVs
  • Material/Shader Creation

Software Used:

Substance Painter, TopoGun, ZBrush

Work Overview:

This rogue/assassin/thief-type character was sculpted in ZBrush and textured using Substance Painter.

The model was produced while taking part in a Digital Sculpting course at Savannah College of Art & Design. The Digital Sculpting course at SCAD introduced sculpting into my modelling tool set. Choosing a character with an un-emphasized aesthetic like a rogue, assassin or thief allowed me to focus on learning ZBrush and character modelling workflow.

Course Description: Students cultivate digital sculpting skills as they produce a realistic character sculpt with aesthetic appeal, mood and texture using 2D and 3D editing, painting and sculpting technologies.


Turnaround/Video Showcase


RAT (Rogue Assassin Thief) – Final Turnaround Showcase

Final Turnaround with Multiple Angles


RAT (Rogue Assassin Thief) – Turnaround Before Posing and Textures

Turnaround Before Posing and Textures


RAT (Rogue Assassin Thief) – Concept

Concept Drawing and Feature Ideation