RAT: Rogue Assassin Thief
January 13, 2020 - March 11, 2020
- 3D Human Character Sculpting
- 3D Modelling
- 3D Texturing/UVs
- Material/Shader Creation
Substance Painter, TopoGun, ZBrush
This rogue/assassin/thief-type character was sculpted in ZBrush and textured using Substance Painter.
The model was produced while taking part in a Digital Sculpting course at Savannah College of Art & Design. The Digital Sculpting course at SCAD introduced sculpting into my modelling tool set. Choosing a character with an un-emphasized aesthetic like a rogue, assassin or thief allowed me to focus on learning ZBrush and character modelling workflow.
Course Description: Students cultivate digital sculpting skills as they produce a realistic character sculpt with aesthetic appeal, mood and texture using 2D and 3D editing, painting and sculpting technologies.
Final Turnaround with Multiple Angles
Turnaround Before Posing and Textures
Concept Drawing and Feature Ideation