Moon Base


SCAD Game Art

January 11, 2018 – March 31, 2018

Modeling in Maya, textured in Substance Painter and Photoshop, and assembled and lit in Unreal Engine for SCAD Game Art. SCAD project called for building modular models in an environment using Maya, Substance Painter, and Unreal Engine.

Adobe Photoshop
Autodesk Maya
Substance Painter
Unreal Engine 4

Moon Base Video Showcase from Development (without interior setup)

Full Moon Base Render to show Exterior

Moon Base assembled from modular pieces as a whole

Modular pieces used to create the Moon Base structure which is just a cross and could easily be expanded on

Early development pictures of furnishing the Moon Base environment and interior space with more assets