Materials: Seamless


SCAD Real-time Digital Materials and Surfaces

January 7, 2020 – January 23, 2020

The SCAD Real-time Digital Materials and Surfaces course provides background and instruction towards creating digital materials and textures for digital surfaces rendered in real-time.

Adobe Photoshop
Autodesk Maya
Substance Designer
Substance Painter
Unreal Engine 4

Seamless and Procedural Materials

The project asked for a seamless material to be created in Substance Alchemist/Bitmap2Material using photographs taken of the real texture.
The project also called for three other materials made procedurally in Substance Designer’s material graph editor.
The four materials created are applied to simple primitive shapes and rendered in Unreal Engine at real-time.

Seamless and Procedural Materials – Rotation Video Showcase
Seamless Material: Artificial Grass | Renders
Seamless Material: Artificial Grass | Maps
Procedural Material: Pattern Fabric | Renders
Procedural Material: Pattern Fabric | Maps

Procedural Material: Pattern Fabric | Graphs

Procedural Material: Stamped Metal | Renders
Procedural Material: Stamped Metal | Maps

Procedural Material: Stamped Metal | Graphs

Procedural Material: Solar Panels | Renders
Procedural Material: Solar Panels | Maps

Procedural Material: Solar Panels | Graphs

Check out other Real-Time Digital Materials & Surfaces:

Materials: Seamless Materials: Manufactured Materials: Organic