SCAD Real-time Digital Materials and Surfaces
January 7, 2020 – January 23, 2020
The SCAD Real-time Digital Materials and Surfaces course provides background and instruction towards creating digital materials and textures for digital surfaces rendered in real-time.
Seamless and Procedural Materials
The project asked for a seamless material to be created in Substance Alchemist/Bitmap2Material using photographs taken of the real texture.
The project also called for three other materials made procedurally in Substance Designer’s material graph editor.
The four materials created are applied to simple primitive shapes and rendered in Unreal Engine at real-time.