Real-time Digital Materials and Textures
[Graphics]
January 23, 2020 – February 13, 2020
The SCAD Real-time Digital Materials and Surfaces course provides background and instruction towards creating digital materials and textures for digital surfaces rendered in real-time.
Adobe Photoshop
Autodesk Maya
Substance Designer
Substance Painter
ZBrush
Unreal Engine 4
Materials: Manufactured
Manufactured Materials
This project called for six materials that could be considered manufactured/processed.
These six materials were given two variations; new & old.
The scene was captured and rendered in real-time with Unreal Engine.
Manufactured Materials – Video Showcase
Materials: Organic
Organic Materials
This project called for six materials that could be considered organic.
These six materials were given two variations; new & old.
The scene was captured and rendered in real-time with Unreal Engine.
Organic Materials – Video Showcase
View The Individual Project Pages:
Materials: Seamless Materials: Manufactured Materials: Organic
View The Projects on ArtStation:
View Materials: Seamless on ArtStation
View Materials: Manufactured on ArtStation
View Materials: Organic on ArtStation
View Materials: Manufactured on ArtStation
View Materials: Organic on ArtStation