Real-time Digital Materials and Textures

January 23, 2020 – February 13, 2020

The Real-time Digital Materials and Surfaces course at SCAD provides background and instruction towards creating digital materials and textures for digital surfaces rendered in real-time.

Adobe Photoshop
Adobe Photoshop
Autodesk Maya
Autodesk Maya
Substance Designer
Substance Designer
Substance Painter
Substance Painter
ZBrush
ZBrush
Unreal Engine 4
Unreal Engine 4

Materials: Manufactured

January 23, 2020 – February 13, 2020


Manufactured Materials

This project called for six materials that could be considered manufactured/processed.

These six materials were given two variations; new & old.

The scene was captured and rendered in real-time with Unreal Engine.


Manufactured Materials – Video Showcase
Manufactured Material Screenshot | New

Manufactured Material Screenshot | New

Manufactured Material Screenshot | Old

Manufactured Material Screenshot | Old

Materials: Organic

February 13, 2020 – March 5, 2020


Organic Materials

This project called for six materials that could be considered organic.

These six materials were given two variations; new & old.

The scene was captured and rendered in real-time with Unreal Engine.


Organic Materials – Video Showcase
Organic Material Screenshot 1 | New

Organic Material Screenshot 1 | New

Organic Material Screenshot 1 | Old

Organic Material Screenshot 1 | Old

Organic Material Screenshot 2 | New

Organic Material Screenshot 2 | New

Organic Material Screenshot 2 | Old

Organic Material Screenshot 2 | Old

Organic Material Screenshot 3 | New

Organic Material Screenshot 3 | New

Organic Material Screenshot 3 | Old

Organic Material Screenshot 3 | Old

Organic Material Screenshot 4 | New

Organic Material Screenshot 4 | New

Organic Material Screenshot 4 | Old

Organic Material Screenshot 4 | Old

Materials: Seamless

SCAD Real-time Digital Materials and Surfaces

January 7, 2020 – January 23, 2020


Seamless and Procedural Materials

The project asked for a seamless material to be created in Substance Alchemist/Bitmap2Material using photographs taken of the real texture.

The project also called for three other materials made procedurally in Substance Designer’s material graph editor.

The four materials created are applied to simple primitive shapes and rendered in Unreal Engine at real-time.


Seamless and Procedural Materials – Rotation Video Showcase
Seamless Material: Artificial Grass | Renders
Seamless Material: Artificial Grass | Renders
Seamless Material: Artificial Grass | Maps
Seamless Material: Artificial Grass | Maps
Procedural Material: Pattern Fabric | Renders
Procedural Material: Pattern Fabric | Renders
Procedural Material: Pattern Fabric | Maps

Procedural Material: Pattern Fabric | Maps

Procedural Material: Pattern Fabric | Graphs

Procedural Material: Pattern Fabric | Graphs

Procedural Material: Stamped Metal | Renders
Procedural Material: Stamped Metal | Renders
Procedural Material: Stamped Metal | Maps

Procedural Material: Stamped Metal | Maps

Procedural Material: Stamped Metal | Graphs

Procedural Material: Stamped Metal | Graphs

Procedural Material: Solar Panels | Renders
Procedural Material: Solar Panels | Renders
Procedural Material: Solar Panels | Maps

Procedural Material: Solar Panels | Maps

Procedural Material: Solar Panels | Graphs

Procedural Material: Solar Panels | Graphs