Real-time Digital Materials and Textures

[Graphics]

January 23, 2020 – February 13, 2020

The SCAD Real-time Digital Materials and Surfaces course provides background and instruction towards creating digital materials and textures for digital surfaces rendered in real-time.

Adobe Photoshop
Autodesk Maya
Substance Designer
Substance Painter
ZBrush
Unreal Engine 4

Materials: Manufactured


Manufactured Materials

This project called for six materials that could be considered manufactured/processed.
These six materials were given two variations; new & old.
The scene was captured and rendered in real-time with Unreal Engine.

Manufactured Materials – Video Showcase
Manufactured Material Screenshot | New

Manufactured Material Screenshot | Old

Materials: Organic


Organic Materials

This project called for six materials that could be considered organic.
These six materials were given two variations; new & old.
The scene was captured and rendered in real-time with Unreal Engine.

Organic Materials – Video Showcase
Organic Material Screenshot 1 | New

Organic Material Screenshot 1 | Old

Organic Material Screenshot 2 | New

Organic Material Screenshot 2 | Old

Organic Material Screenshot 3 | New

Organic Material Screenshot 3 | Old

Organic Material Screenshot 4 | New

Organic Material Screenshot 4 | Old


View The Projects on ArtStation: