
Materials
Materials & Textures
February 13, 2020 – March 5, 2020
Materials and textures created for digital surfaces rendered in real-time.

RAT: Rogue Assassin Thief
Character Art
January 13, 2020 - March 11, 2020
This SCAD Digital Sculpting course established sculpting in my modelling toolset.

The Hammer
Game Tech, Tech Art, Particles, Shaders
October 12, 2019 - November 14, 2019
Real-Time 3D Environment with texture & particle VFX rendered in Unreal Engine.

Brutalist Outpost
Level Design, Environment Art
March 26, 2019 - May 28, 2019
Moody, Brutalist Scene featuring a dark and cold environment rendered in Unreal.

Village Du Coin
VR/3D Painting, Level Design
February 6, 2019 - February 25, 2019
Colorful village environment hand-painted while in VR using Google's Tilt Brush.

Stairs In The Woods
Level Design, Game Design
January 11, 2018 - March 23, 2018
Two connected, but contrasting environment designs, assembled in Unreal Engine.