A cold, moody, brutalist scene featuring a snowy, dark, and cold environment with large and foreboding brutalist architecture.
The architecture is a modular set of features like angular concrete walls, faceted windows, recessed doorways. With communication towers on the roof, the mysterious outpost skulks among a remote landscape of dusty, rocky mountains.
Environment and building modeling in Maya, textured in Substance, and assembled and lit in Unreal Engine. The goal was building a visually interesting model using modular pieces within Unreal Engine.