Brutalist Outpost

SCAD Game Art

March 26, 2019 – May 30, 2019

Cold, Moody, Brutalist Scene featuring a snowy, dark, and cold environment with large and foreboding brutalist architecture

The architecture is a modular set of features like angular concrete walls, faceted windows, recessed doorways. With communication towers on the roof, the mysterious outpost skulks among a remote landscape of dusty, rocky mountains.

Environment and building modeling in Maya, textured in Substance, and assembled and lit in Unreal Engine for SCAD Game Art. SCAD project called for building a visually interesting model using modular pieces within Unreal Engine.