Author Archive: : Derek Perry

Lo-fi Noire Website

Lo-fi Noire [Website] Web Design; Website for Video Game July 2, 2020 – August 27, 2020 Mystery RPG Game featuring a detective’s investigation in a retro lo-fi city. Adobe Photoshop Adobe Illustrator HTML, CSS, JS, PHP Visit the “Lo-fi Noire” Website Lo-fi Noire Website Homepage Visit the “Lo-fi Noire” Website

Lo-fi Noire

[Game] Game Tech, Web Design July 2, 2020 – August 27, 2020 Mystery RPG Adventure game featuring a detective’s investigation in a retro lo-fi city. The bulk of my work on this project consisted of gameplay programming. As Tech Lead, I set up a Perforce server which got the team on Source Control, I set […]

Materials

Real-time Digital Materials and Textures [Graphics] January 23, 2020 – February 13, 2020 The SCAD Real-time Digital Materials and Surfaces course provides background and instruction towards creating digital materials and textures for digital surfaces rendered in real-time. Adobe Photoshop Autodesk Maya Substance Designer Substance Painter ZBrush Unreal Engine 4 Materials: Manufactured View Individual Project Page […]

Materials: Organic

Materials: Organic [Graphics] SCAD Real-time Digital Materials and Surfaces February 13, 2020 – March 5, 2020 The SCAD Real-time Digital Materials and Surfaces course provides background and instruction towards creating digital materials and textures for digital surfaces rendered in real-time. Adobe Photoshop Autodesk Maya Substance Designer Substance Painter ZBrush Unreal Engine 4 View This Project […]

Materials: Manufactured

Materials: Manufactured [Graphics] SCAD Real-time Digital Materials and Surfaces January 23, 2020 – February 13, 2020 The SCAD Real-time Digital Materials and Surfaces course provides background and instruction towards creating digital materials and textures for digital surfaces rendered in real-time. Adobe Photoshop Autodesk Maya Substance Designer Substance Painter ZBrush Unreal Engine 4 View This Project […]

Materials: Seamless

Materials: Seamless [Graphics] SCAD Real-time Digital Materials and Surfaces January 7, 2020 – January 23, 2020 The SCAD Real-time Digital Materials and Surfaces course provides background and instruction towards creating digital materials and textures for digital surfaces rendered in real-time. Adobe Photoshop Autodesk Maya Substance Designer Substance Painter ZBrush Unreal Engine 4 View This Project […]

Space Scavenger Tech Demo

Space Scavenger [Game] (Tech Demo/In-Progress) Game Tech, Game Design January 13, 2020 – March 11, 2020 Tech Demo for a space vehicle game concept similar to classics Asteroids & Lunar Lander, but with a 2.5D adaption. The current state of the tech demo contains the majority of the root mechanics for the game loop. Shooting, […]

RAT: Rogue Assassin Thief

RAT: Rogue Assassin Thief [Graphics] SCAD Digital Sculpting January 13, 2020 – March 11, 2020 The SCAD Digital Sculpting course introduced sculpting into my modelling tool set. Choosing a character with an un-emphasized aesthetic like a rogue, assassin or thief allowed me to focus on learning ZBrush and character modelling workflow. Course Description: Students cultivate […]

The Hammer

The Hammer [Graphics] SCAD Game Tech October 12, 2019 – November 14, 2019 Real-Time 3D Environment Real-Time Environment with texture & particle VFX, rendered in Unreal Engine for SCAD Game Tech. SCAD project called for executing and filming a model and environment using Unreal Engine with a focus on technical integration like particle systems and […]

XC4V

XC4V [Game] Game Tech, Game Designn October 2, 2019 – November 13, 2019 Third-Person Wave Defense Sci-Fi Combat Game Game made in Unreal Engine for SCAD Game Design. SCAD project called for completing a Game Design idea using Unreal Engine with a focus on holistic design principles. This was a project completed in a group […]